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Carpello

A minigame made during the weekly GameJobLive's Game Parade with the theme "carpe diem"
Link to the game page

The Game

It's a 2d unity puzzle game about seizing your day by completing all your task on a familiar website...
I developed the game by myself, and i had 7 days for the game jam, done while studying for university.

During the game jam, the challenge was developing a game while keeping on track for my uni course, so I worked 3 hours in the evening everyday to balance it out.

and I had little experience with the unity UI system, so this has been the perfect playground to improve on those parts. I unfortunately didn't manage to include many minigames in the end, but it looks almost polished, which I'm quite proud of, and the game has an interesting concept.

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Design

I struggled a lot in coming up with an idea (in the end it was either this, a fishing game or a 3d walking simulator), but in the end i wanted something frenetic(usual minigame madness) that would make players think fast and under time pressure, while providing tasks that recalled productivity and meaningful moments.

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Code

The tricky part was coming up with a drag&drop card system that dynamically stacked the cards at the exact spot needed, and then being able to remove something from the stack with an automatic update to make it look consistent. After taking this to a decent level, I did the pointer/clock logic and finally the minigames in the last moments that I had.

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Art

I took inspiration obviously from Trello, getting the color palette and the overall layout, and had a little bit of fun with the cursor. The clock was a last minute coding sprint, and it worked! The only animation in the game is managed via code and it turns the cards black after a certain lifetime.

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Link to the game page

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Menu interaction
CarpelloCards.gif
CarpelloHand.gif
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