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Climbing Puzzle

An experimental prototype of climbing puzzles in virtual worlds
Link to the github repo
Link to the executables

For this module, i really wanted to create a climbing puzzle game. as a rock climber, I've always looked down over the climbing minigames that already exist in popular games, as they tend to be super simple and minimalistic, not representing in my opinion a lot of the beauty of real climbing.

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I took then the opportunity of working on a experimental prototype of some kind of climbing puzzle, with added complexity but playable. and this is what I came up with!

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Concept Presentation

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Breakdown of how it works

A rigged mannequin is piloted via code on unity, updating limb positions based on what mouse button has been pressed and where it has been released. A circle collider is then updated to match the geometrical middle point of all the contact points with the wall, but only if a limb hits a new hold.

Holding the middle mouse button permits to the middle bone of the rig to move inside this circle collider. Moving your body allows your limbs to reach new holds. This whole process doesn't use pyshics at all.

 

 

 

 

 

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Fun features

A part from the two basic levels that I managed to make, I also created some different features to demonstrate some possible developements of the prototypes. On the left, there's a procedurally generated infinite level, on the right a "slingshot" mode in which you are able to launch yourself utilizing physic and some questionable arm extensions ;)

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Link to the github repo

Link to the executables

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